大家好,今天来为大家解答使命召唤12控制台秘籍这个问题的一些问题点,包括使命召唤6控制台秘籍也一样很多人还不知道,因此呢,今天就来为大家分析分析,现在让我们一起来看看吧!如果解决了您的问题,还望您关注下本站哦,谢谢~
一、使命召唤5全秘籍一览 使命召唤5秘籍有哪些
秘籍我就不说了,很多人都有,教你一个超级武器。,
打开主目录下main\iw_14.iwd(压缩文件,用2345解压或者360解包都可以),复制weapons里的sp文件夹,在C:\Users\lenovo\AppData\Local\Activision文件里新建MODS文件夹,打开MODS文件,新建weapons文件夹。将复制的sp文件粘贴到新建的weapons文件夹下,打开找到bar,用记事本打开。复制下列数据替换原文件内所有数据,保存。进游戏,打开模组,选中weapons,启动。之后进游戏,找到勃朗宁机枪(不是能打开双脚架的),你会发现你的勃朗宁机枪变成了一把神器。
WEAPONFILE\displayName\WEAPON_BAR\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_SUPPORTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\1.1\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\bar\maxAmmo\9999140\startAmmo\9999140\clipName\bar\clipSize\20\shotCount\8\dropAmmoMin\9999030\dropAmmoMax\9999055\reloadAmmoAdd\0\reloadStartAdd\0\damage\152100\minDamage\151085\meleeDamage\5150\maxDamageRange\10240\minDamageRange\24000\playerDamage\0\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1.7\locRightArmLower\1.5\locRightHand\1.4\locLeftArmUpper\1.7\locLeftArmLower\1.5\locLeftHand\1.4\locRightLegUpper\1.7\locRightLegLower\1.5\locRightFoot\1.4\locLeftLegUpper\1.7\locLeftLegLower\1.5\locLeftFoot\1.4\locGun\0\fireTime\0.1\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.01\reloadEmptyTime\0.01\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\1.75\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0.66\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.45\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\7\sprintOfsF\3\sprintOfsR\-8\sprintOfsU\-2\sprintRotP\6\sprintRotY\65\sprintRotR\-19\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-240\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-200\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\35\adsIdleAmount\30\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.32\adsTransOutTime\0.37\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\35\adsZoomInFrac\0.7\adsZoomOutFrac\0.75\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\2\hipSpreadProneMin\2\hipSpreadMax\3\hipSpreadDuckedMax\3\hipSpreadProneMax\3\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-0.10\hipGunKickPitchMax\-0.15\hipGunKickYawMin\-0.15\hipGunKickYawMax\0.15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-0.32\adsGunKickPitchMax\-0.45\adsGunKickYawMin\-0.22\adsGunKickYawMax\0.18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\0.45\hipViewKickPitchMax\0.55\hipViewKickYawMin\0.20\hipViewKickYawMax\-0.50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\0.55\adsViewKickPitchMax\0.60\adsViewKickYawMin\-0.40\adsViewKickYawMax\0.40\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.12\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\5\adsSwayPitchScale\0.2\adsSwayYawScale\0.05\adsSwayHorizScale\0.065\adsSwayVertScale\0.15\fightDist\720\maxDist\600\aiVsAiAccuracyGraph\bar.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_usa_bar_lmg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_usa_bar_lmg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_bar_idle\emptyIdleAnim\viewmodel_bar_idle_empty\fireAnim\viewmodel_bar_fire\lastShotAnim\viewmodel_bar_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_bar_reload\reloadEmptyAnim\viewmodel_bar_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bar_pullout\dropAnim\viewmodel_bar_putaway\firstRaiseAnim\viewmodel_bar_pullout\altRaiseAnim\viewmodel_bar_switch\altDropAnim\viewmodel_bar_switch\quickRaiseAnim\viewmodel_bar_pullout\quickDropAnim\viewmodel_bar_putaway\emptyRaiseAnim\viewmodel_bar_pullout_empty\emptyDropAnim\viewmodel_bar_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_bar_ads_fire\adsLastShotAnim\viewmodel_bar_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_bar_ADS_up\adsDownAnim\viewmodel_bar_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_bar_view\worldFlashEffect\weapon/muzzleflashes/fx_bar\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_bar_fire\fireSoundPlayer\weap_bar_fire_plr\lastShotSound\weap_bar_fire\lastShotSoundPlayer\weap_bar_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_bar\killIcon\hud_icon_bar\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.5\hideTags\\notetrackSoundMap\gr_bar_charge_plr gr_bar_charge_plr
gr_bar_mag_in_plr gr_bar_mag_in_plr
gr_bar_mag_out_plr gr_bar_mag_out_plr
gr_bar_tap_plr gr_bar_tap_plr
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
很多人说,需要devmap+地图名称才能开秘籍,其实进入游戏后打开控制台,输入sv_cheats 1就可以作弊了。只要输入sv_c,下面会跳出很多命令,第一个就是。
二、关于使命召唤2秘籍的问题
在使命召唤2设置选项中,玩家需要将“Enable Console”项设定为“Yes”。因此玩家需要在游戏设定界面,按下键盘上的“~”键来启动游戏控制台。输入developer 1开启秘籍模式。
点击“Load”图标进入指定关,按“~”,输入“devmap”命令,游戏中按“~”,输入以下秘籍:
作用秘籍
无敌模式 god
所有武器,弹药,生命,护甲 give all
弹药全满 give ammo
飞行模式 ufo
穿墙模式 noclip
隐形 notarget
传送 jumptonode
选关 map [level name]
设置选定的关卡/seta [mission set name]
制造物品 give [item name]
自杀 kill
未知 demigod
测试版秘籍
在使命召唤2设置选项中,玩家需要将“Enable Console”项设定为“Yes”。按~开启控制台,
输入 seta thereisacow 1337命令.再输入“spdevmap”加上下面的地图代码一起(如 spdevmap eldaba)开启秘籍模式
游戏中按~输入以下秘籍:
秘籍作用
God mode god
弹药全满 give ammo
所有武器 give all
穿墙模式 noclip
隐形 notarget
设置跳跃高度;默认是39 jump_height [number]
慢动作模式;默认1 timescale [.01-1.00]
关卡名
配合秘籍"map [level name]"使用:
88ridge
toujane_ride
matmata
bergstein
downtown_sniper
libya
duhoc_defend
demolition
downtown_assault
elalamein
decoytown
beltot
trainyard
hill400_assault
moscow
tankhunt
toujane
cityhall
hill400_defend
duhoc
breakout
rhine
crossroads
decoytrenches
eldaba
silotown
newvillers
任务名设定
配合秘籍"/seta [mission set name]"使用:
mis_10 9
mis_07 9
mis_04 9
mis_09 9
mis_03 9
mis_06 9
mis_08 9
mis_02 9
mis_05 9
mis_01 9
三、使命召唤1怎么弄了才能输秘籍
激活方法。右击桌面上使命召唤1的快捷方式,选择属性,在显示的目标:C:\Call of Duty\CoDSP.exe"这里修改为: C:\Call of Duty\CoDSP.exe+set thereisacow 1337+set developer 1+set sv_cheats 1+set monkeytoy 0
(C:\Call of Duty\代表你的游戏安装目录)点击确定,此时,方具备使用以下秘籍的条件。
游戏主界面按~输入 seta thereisacow 1337,回车,再输入spdevmap berlin(地图名)进入游戏按~,输入 god,无敌开启
作弊代码
God- God mode无敌
give all- weapons, items and amm武器,物品,枪械全满(可能会中途弹出)
notarget- enemies don't target you敌人不对你进行攻击
noclip- no clipping mode穿墙
give ammo- max out ammo弹药全满
对应关卡的地图名
1. Pathfinder
2. Burnville
3. Dawnville
4. Carried
5. Brecourt
6. Chateau
7. Powcamp
8. Pegasusnight
9. Pegasusday
10. Dam
11. Truckride
12. Airfield
13. Ship
14. Stalingrad
15. Redsquare
16. Trainstation
17. Sewer
18. Pavlov
19. Factory
20. Railyard
21. Tankdrivecountry
22. Tankdrivetown
23. Hurtgen
24. Rocket
25. berlin
作弊模式只有在输入地图名进入对应地图下才有用,还有就是连续通关了也有用
四、使命召唤6控制台秘籍
1.运行游戏,在菜单里启动作弊控制(在游戏菜单的OPTION\GAME OPTION下的ENABLE CONSOLE选择YES,不行的话在按下~输入developer 1)
2.按“~”(1旁边那个键)打开控制台,输入“seta thereisacow 1337”,回车
3.进入游戏
4.游戏时按“~”打开控制台,输入秘码,输了密码后按回车,再按“~”退出控制台
密码:
1 noclip-穿墙+飞行
2 ufo-幽浮模式
3 give-得到你想要的武器
4 god-无敌
5 demigod-无敌模式,但仍然在被击中时屏幕会震动和有濒死效果
6 notarget-隐身模式
7 give ammo-得到弹药
8jump_height-跳跃高度(正常高度是39,如果要跳800就输jump_height 800,要900就输
jump_height 900,以此类推)
9 timescale-调整游戏运行速度
10 timesclae.5可以正常速度的一般进行游戏,适合用于爆头的画面
11 r_fullbright-更容易看见物品
12 cg_drawGun-扔掉枪
13 cg_fov-用任何枪开启狙击模式
14 give all-得到所有武器
15 cg_LaserForceOn-所有武器都有激光瞄准具
16 cg_laserrange 1-只打开你的武器上的激光束
17 g_gravity 50-改变重力,重力正常值是800,可以让你跳的很高
18 player_meleeRange 1000-可以让你在很远的距离用小刀干掉敌人
19 arcademode 1-和下面一条命令同时使用打开arcade模式
arcademode_full 1-和上面一条命令同时使用打开arcade模式
20大多数功能只需将密码再输一遍即可关闭累死了给分吧
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